2017 · Prehistory

2017 · Prehistory

EVERYTHING GETS A SCREEN

EVERYTHING GETS A SCREEN

Games, comparison tools, betting screens — if an idea survived five minutes in my head, it probably got a UI. The tools were basic, the alignment was stubborn, and reusable components had not yet been discovered by archaeologists

Games, comparison tools, betting screens — if an idea survived five minutes in my head, it probably got a UI. The tools were basic, the alignment was stubborn, and reusable components had not yet been discovered by archaeologists

2017 · Prehistory

EVERYTHING GETS A SCREEN

Games, comparison tools, betting screens — if an idea survived five minutes in my head, it probably got a UI. The tools were basic, the alignment was stubborn, and reusable components had not yet been discovered by archaeologists

2018 · Ancient

2018 · Ancient

THE FIRST SIGNS OF CIVILISATION

THE FIRST SIGNS OF CIVILISATION

Grids appeared. Buttons, spacing and colours finally began following the same rules. The screens were still primitive, but at least they had formed a small civilisation

Grids appeared. Buttons, spacing and colours finally began following the same rules. The screens were still primitive, but at least they had formed a small civilisation

2018 · Ancient

THE FIRST SIGNS OF CIVILISATION

Grids appeared. Buttons, spacing and colours finally began following the same rules. The screens were still primitive, but at least they had formed a small civilisation

2019–2020 · MEDIEVAL

2019–2020 · MEDIEVAL

THE ORNAMENTAL PERIOD

THE ORNAMENTAL PERIOD

Interfaces gained polish, shadows, gradients and enough carefully tuned details to keep a small guild employed. I was getting better at visual craft, even if I still didn’t know when to stop

Interfaces gained polish, shadows, gradients and enough carefully tuned details to keep a small guild employed. I was getting better at visual craft, even if I still didn’t know when to stop

2019–2020 · MEDIEVAL

THE ORNAMENTAL PERIOD

Interfaces gained polish, shadows, gradients and enough carefully tuned details to keep a small guild employed. I was getting better at visual craft, even if I still didn’t know when to stop

2021–2022 · INDUSTRIAL

2021–2022 · INDUSTRIAL

THE EDGE CASES ARRIVE IN BULK

THE EDGE CASES ARRIVE IN BULK

The screens got denser, the products got real and edge cases began arriving by the dozen. Components became less like tidy library specimens and more like spare parts: useful only if they survived the actual machine

The screens got denser, the products got real and edge cases began arriving by the dozen. Components became less like tidy library specimens and more like spare parts: useful only if they survived the actual machine

2021–2022 · INDUSTRIAL

THE EDGE CASES ARRIVE IN BULK

The screens got denser, the products got real and edge cases began arriving by the dozen. Components became less like tidy library specimens and more like spare parts: useful only if they survived the actual machine

2023–2024 · DIGITAL AGE

2023–2024 · DIGITAL AGE

THE PIXELS DEMAND EVIDENCE

THE PIXELS DEMAND EVIDENCE

Not every problem needed another screen. Some ideas looked great until someone actually tried to use them, then went straight back into the archive. Learning to delete work was probably progress

Not every problem needed another screen. Some ideas looked great until someone actually tried to use them, then went straight back into the archive. Learning to delete work was probably progress

2023–2024 · DIGITAL AGE

THE PIXELS DEMAND EVIDENCE

Not every problem needed another screen. Some ideas looked great until someone actually tried to use them, then went straight back into the archive. Learning to delete work was probably progress

2025–2026 · SCI-FI

2025–2026 · SCI-FI

THE MACHINES ENTER THE ARCHIVE

THE MACHINES ENTER THE ARCHIVE

By this point, almost any idea could become a polished screen surprisingly quickly. The harder part was knowing which ones deserved more time — and which belonged back in the archive

By this point, almost any idea could become a polished screen surprisingly quickly. The harder part was knowing which ones deserved more time — and which belonged back in the archive

2025–2026 · SCI-FI

THE MACHINES ENTER THE ARCHIVE

By this point, almost any idea could become a polished screen surprisingly quickly. The harder part was knowing which ones deserved more time — and which belonged back in the archive

ARCHIVE STATUS

TEMPORARILY COMPLETE

That’s everything recovered so far. New work is still being made, so the archive is already slightly out of date.

Thanks for making it through the excavation

ARCHIVE STATUS

TEMPORARILY COMPLETE

That’s everything recovered so far. New work is still being made, so the archive is already slightly out of date.

Thanks for making it through the excavation

ARCHIVE STATUS

TEMPORARILY COMPLETE

That’s everything recovered so far. New work is still being made, so the archive is already slightly out of date.

Thanks for making it through the excavation